VIEW THE MOBILE VERSION of www.mathpuzzle.ca Informational Site Network Informational
Privacy
Home Top Rated Puzzles Most Viewed Puzzles All Puzzle Questions Random Puzzle Question Search


THE MOUSE-TRAP PUZZLE.





(Combination and Group Problems)
[Illustration
6 20 2 19
13 21
7 5
3 18
17 8
15 11
14 16
1 9
10 4 12
]
This is a modern version, with a difference, of an old puzzle of the
same name. Number twenty-one cards, 1, 2, 3, etc., up to 21, and place
them in a circle in the particular order shown in the illustration.
These cards represent mice. You start from any card, calling that card
"one," and count, "one, two, three," etc., in a clockwise direction, and
when your count agrees with the number on the card, you have made a
"catch," and you remove the card. Then start at the next card, calling
that "one," and try again to make another "catch." And so on. Supposing
you start at 18, calling that card "one," your first "catch" will be 19.
Remove 19 and your next "catch" is 10. Remove 10 and your next "catch"
is 1. Remove the 1, and if you count up to 21 (you must never go
beyond), you cannot make another "catch." Now, the ideal is to "catch"
all the twenty-one mice, but this is not here possible, and if it were
it would merely require twenty-one different trials, at the most, to
succeed. But the reader may make any two cards change places before he
begins. Thus, you can change the 6 with the 2, or the 7 with the 11, or
any other pair. This can be done in several ways so as to enable you to
"catch" all the twenty-one mice, if you then start at the right place.
You may never pass over a "catch"; you must always remove the card and
start afresh.


Read Answer





Next: THE SIXTEEN SHEEP.

Previous: THE ROUND TABLE.



Add to Informational Site Network
Report
Privacy
ADD TO EBOOK




Random Questions

The Industrious Bookworm.
Unclassified Problems.
The Riddle Of The Tiled Hearth
THE MERRY MONKS OF RIDDLEWELL
The Trusses Of Hay.
Money Puzzles
The Spider And The Fly
MISCELLANEOUS PUZZLES
The Stonemason's Problem.
Money Puzzles
Jack And The Beanstalk.
Unclassified Problems.
The Shipman's Puzzle
CANTERBURY PUZZLES
The Lion And The Man.
The Guarded Chessboard
A Tennis Tournament.
Combination and Group Problems
Cutting A Wood Block
MISCELLANEOUS PUZZLES
The Queen's Tour.
The Guarded Chessboard
The Deified Puzzle.
Unicursal and Route Problems
Digital Division.
Money Puzzles
The Educated Frogs.
Moving Counter Problem
A Magic Square Of Composites.
Magic Squares Problem.